<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList include="D510-bombableinclude.xml">

  <path>d510.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>Aircraft/D510/Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/D510/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
    <object-name>axesG</object-name>
    <object-name>axesD</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>cacheG</object-name>
    <object-name>cacheD</object-name>
    <object-name>bol</object-name>
    <object-name>guns</object-name>
    <object-name>antene</object-name>
    <object-name>reservoir</object-name>

    <object-name>trous</object-name>
    <object-name>inttrouG</object-name>
    <object-name>inttrouD</object-name>
    <object-name>helice</object-name>
    <object-name>echappes</object-name>
    <object-name>roueG</object-name>
    <object-name>roueD</object-name>
    <object-name>grilles</object-name>
    <object-name>pito</object-name>
    <object-name>pate</object-name>
    <object-name>cables</object-name>
    <object-name>siren</object-name>
    <object-name>tourcockpit</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>lampeR</object-name>
    <object-name>lampeG</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
    <object-name>axesG</object-name>
    <object-name>axesD</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>cacheG</object-name>
    <object-name>cacheD</object-name>
    <object-name>bol</object-name>
    <object-name>guns</object-name>
    <object-name>antene</object-name>
    <object-name>reservoir</object-name>
    <object-name>trous</object-name>
    <object-name>inttrouG</object-name>
    <object-name>inttrouD</object-name>
    <object-name>helice</object-name>
    <object-name>echappes</object-name>
    <object-name>roueG</object-name>
    <object-name>roueD</object-name>
    <object-name>grilles</object-name>
    <object-name>pito</object-name>
    <object-name>pate</object-name>
    <object-name>cables</object-name>
    <object-name>siren</object-name>
    <object-name>tourcockpit</object-name>
    <object-name>vitres</object-name>
    <object-name>lampeR</object-name>
    <object-name>lampeG</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
    <object-name>HDRvitres</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/D510/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
    <object-name>axesG</object-name>
    <object-name>axesD</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>cacheG</object-name>
    <object-name>cacheD</object-name>
    <object-name>bol</object-name>
    <object-name>reservoir</object-name>
    <object-name>guns</object-name>
    <object-name>reservoir</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>lampeR</object-name>
    <object-name>lampeG</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
  </effect>

  <animation>
    <type>select</type>
    <object-name>reservoir</object-name>
    <condition>
      <!-- <property>sim/model/show-tank</property> -->
      <property>sim/multiplay/generic/bool[1]</property>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>guns</object-name>
    <condition>
      <!-- <property>sim/model/show-weapons</property> -->
      <property>sim/multiplay/generic/bool[7]</property>
    </condition>
  </animation>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Effects/smoke/all-smokes.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-cranking.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/guns/all-fires.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <!-- L'hélice -->
  <animation>
    <name>HeliceComplete</name>
    <object-name>helice</object-name>
    <object-name>bol</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdisc</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>900</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblur</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>300.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>900.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>helice</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>900</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceComplete</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -3.633 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  0.305 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 3.098 </x-m>
      <y-m> 0.000 </y-m>
      <z-m> 0.593 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 3.230 </x-m>
      <y-m> 0.000 </y-m>
      <z-m> 0.844 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.842 </x1-m>
      <y1-m> -5.138 </y1-m>
      <z1-m> -0.075 </z1-m>
      <x2-m> -0.700 </x2-m>
      <y2-m> -1.629 </y2-m>
      <z2-m> -0.199 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.700 </x1-m>
      <y1-m>  1.629 </y1-m>
      <z1-m> -0.199 </z1-m>
      <x2-m> -0.842 </x2-m>
      <y2-m>  5.138 </y2-m>
      <z2-m> -0.075 </z2-m>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>RoueGauche</name>
    <object-name>axeGB</object-name>
    <object-name>cacheG</object-name>
    <object-name>inttrouG</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueGauche</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.05 </dep></entry>
      <entry><ind> 1 </ind><dep> -0.12 </dep></entry>
    </interpolation>
    <axis>
      <x> -0.148490 </x>
      <y>  0.000000 </y>
      <z> -0.432114 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axesG</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.5 </dep></entry>
      <entry><ind> 1 </ind><dep> -3.0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.724 </x1-m>
      <y1-m> -0.329 </y1-m>
      <z1-m> -0.205 </z1-m>
      <x2-m> -1.655 </x2-m>
      <y2-m> -0.400 </y2-m>
      <z2-m> -0.272 </z2-m>
    </axis>
  </animation>

  <animation>
    <name>RoueDroite</name>
    <object-name>axeDB</object-name>
    <object-name>cacheD</object-name>
    <object-name>inttrouD</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueDroite</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.05 </dep></entry>
      <entry><ind> 1 </ind><dep> -0.12 </dep></entry>
    </interpolation>
    <axis>
      <x> -0.148490 </x>
      <y>  0.000000 </y>
      <z> -0.432114 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axesD</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.5 </dep></entry>
      <entry><ind> 1 </ind><dep> -3.0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.655 </x1-m>
      <y1-m>  0.400 </y1-m>
      <z1-m> -0.272 </z1-m>
      <x2-m> -2.724 </x2-m>
      <y2-m>  0.329 </y2-m>
      <z2-m> -0.205 </z2-m>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -2.050 </x-m>
      <y-m> -1.684 </y-m>
      <z-m> -1.435 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -2.050 </x-m>
      <y-m>  1.684 </y-m>
      <z-m> -1.435 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

</PropertyList>
