<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>dhc7.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>Aircraft/dhc7/Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/dhc7/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>portegauche</object-name>
    <object-name>portedroite</object-name>
    <object-name>portebasG</object-name>
    <object-name>portehautG</object-name>
    <object-name>portebasD</object-name>
    <object-name>portehautD</object-name>
    <object-name>baieG</object-name>
    <object-name>baieD</object-name>
    <object-name>tourcockpit</object-name>
    <object-name>porteA</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteD</object-name>
    <object-name>porteD2</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>antennes</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletG3</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>voletD3</object-name>
    <object-name>volet2G1</object-name>
    <object-name>volet2G2</object-name>
    <object-name>volet2G3</object-name>
    <object-name>volet2D1</object-name>
    <object-name>volet2D2</object-name>
    <object-name>volet2D3</object-name>
    <object-name>spoils0G</object-name>
    <object-name>spoils1G</object-name>
    <object-name>spoils2G</object-name>
    <object-name>spoils3G</object-name>
    <object-name>spoils0D</object-name>
    <object-name>spoils1D</object-name>
    <object-name>spoils2D</object-name>
    <object-name>spoils3D</object-name>
    <object-name>moteurs</object-name>
    <object-name>bolGE</object-name>
    <object-name>bolGI</object-name>
    <object-name>bolDI</object-name>
    <object-name>bolDE</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>

    <object-name>trous</object-name>
    <object-name>echappements</object-name>
    <object-name>heliceGE</object-name>
    <object-name>heliceGI</object-name>
    <object-name>heliceDI</object-name>
    <object-name>heliceDE</object-name>
    <object-name>axeA</object-name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
    <object-name>axeG</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeD</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>vitresporteG</object-name>
    <object-name>vitresporteD</object-name>
    <object-name>propdiscGE</object-name>
    <object-name>propdiscGI</object-name>
    <object-name>propdiscDI</object-name>
    <object-name>propdiscDE</object-name>
    <object-name>propblurGE</object-name>
    <object-name>propblurGI</object-name>
    <object-name>propblurDI</object-name>
    <object-name>propblurDE</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitresporteG</object-name>
    <object-name>HDRvitresporteD</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>portegauche</object-name>
    <object-name>portedroite</object-name>
    <object-name>portebasG</object-name>
    <object-name>portehautG</object-name>
    <object-name>portebasD</object-name>
    <object-name>portehautD</object-name>
    <object-name>baieG</object-name>
    <object-name>baieD</object-name>
    <object-name>tourcockpit</object-name>
    <object-name>porteA</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteD</object-name>
    <object-name>porteD2</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>antennes</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletG3</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>voletD3</object-name>
    <object-name>volet2G1</object-name>
    <object-name>volet2G2</object-name>
    <object-name>volet2G3</object-name>
    <object-name>volet2D1</object-name>
    <object-name>volet2D2</object-name>
    <object-name>volet2D3</object-name>
    <object-name>spoils0G</object-name>
    <object-name>spoils1G</object-name>
    <object-name>spoils2G</object-name>
    <object-name>spoils3G</object-name>
    <object-name>spoils0D</object-name>
    <object-name>spoils1D</object-name>
    <object-name>spoils2D</object-name>
    <object-name>spoils3D</object-name>
    <object-name>moteurs</object-name>
    <object-name>bolGE</object-name>
    <object-name>bolGI</object-name>
    <object-name>bolDI</object-name>
    <object-name>bolDE</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
    <object-name>trous</object-name>
    <object-name>echappements</object-name>
    <object-name>heliceGE</object-name>
    <object-name>heliceGI</object-name>
    <object-name>heliceDI</object-name>
    <object-name>heliceDE</object-name>
    <object-name>axeA</object-name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
    <object-name>axeG</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeD</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
    <object-name>vitres</object-name>
    <object-name>vitresporteG</object-name>
    <object-name>vitresporteD</object-name>
    <object-name>propdiscGE</object-name>
    <object-name>propdiscGI</object-name>
    <object-name>propdiscDI</object-name>
    <object-name>propdiscDE</object-name>
    <object-name>propblurGE</object-name>
    <object-name>propblurGI</object-name>
    <object-name>propblurDI</object-name>
    <object-name>propblurDE</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitresporteG</object-name>
    <object-name>HDRvitresporteD</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/dhc7/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>portegauche</object-name>
    <object-name>portedroite</object-name>
    <object-name>portebasG</object-name>
    <object-name>portehautG</object-name>
    <object-name>portebasD</object-name>
    <object-name>portehautD</object-name>
    <object-name>baieG</object-name>
    <object-name>baieD</object-name>
    <object-name>tourcockpit</object-name>
    <object-name>porteA</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteD</object-name>
    <object-name>porteD2</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>antennes</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletG3</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>voletD3</object-name>
    <object-name>volet2G1</object-name>
    <object-name>volet2G2</object-name>
    <object-name>volet2G3</object-name>
    <object-name>volet2D1</object-name>
    <object-name>volet2D2</object-name>
    <object-name>volet2D3</object-name>
    <object-name>spoils0G</object-name>
    <object-name>spoils1G</object-name>
    <object-name>spoils2G</object-name>
    <object-name>spoils3G</object-name>
    <object-name>spoils0D</object-name>
    <object-name>spoils1D</object-name>
    <object-name>spoils2D</object-name>
    <object-name>spoils3D</object-name>
    <object-name>moteurs</object-name>
    <object-name>bolGE</object-name>
    <object-name>bolGI</object-name>
    <object-name>bolDI</object-name>
    <object-name>bolDE</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitresporteG</object-name>
    <object-name>vitresporteD</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitresporteG</object-name>
    <object-name>HDRvitresporteD</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitresporteG</object-name>
    <object-name>HDRvitresporteD</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>vitresporteG</object-name>
    <object-name>vitresporteD</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>propdiscGE</object-name>
    <object-name>propdiscGI</object-name>
    <object-name>propdiscDI</object-name>
    <object-name>propdiscDE</object-name>
    <object-name>propblurGE</object-name>
    <object-name>propblurGI</object-name>
    <object-name>propblurDI</object-name>
    <object-name>propblurDE</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-crankings.xml</path>
  </model>

  <model>
    <path>Effects/tiptrail/all-tiptrails.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>Effects/tiptrail/all-tiptrails.xml</path>
  </model>

  <model>
    <path>Light/all-lights.xml</path>
  </model>

  <!-- Les hélices -->
  <animation>
    <name>HeliceCompleteGaucheExt</name>
    <object-name>propdiscGE</object-name>
    <object-name>propblurGE</object-name>
    <object-name>heliceGE</object-name>
    <object-name>bolGE</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscGE</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurGE</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[0]/rpm</property>
          <value>600.000</value>
        </greater-than>
        <less-than>
          <property>engines/engine[0]/rpm</property>
          <value>1500.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceGE</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteGaucheExt</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[6]</property></not>
    </condition>
    <!-- <property>engines/engine[0]/n1</property> -->
    <property>sim/multiplay/generic/float[4]</property>
    <factor> 2 </factor>
    <center>
      <x-m> -5.224 </x-m>
      <y-m> -7.053 </y-m>
      <z-m> -0.347 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>HeliceCompleteGaucheInt</name>
    <object-name>propdiscGI</object-name>
    <object-name>propblurGI</object-name>
    <object-name>heliceGI</object-name>
    <object-name>bolGI</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscGI</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurGI</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[1]/rpm</property>
          <value>600.000</value>
        </greater-than>
        <less-than>
          <property>engines/engine[1]/rpm</property>
          <value>1500.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceGI</object-name>
    <condition>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteGaucheInt</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[1]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[7]</property></not>
    </condition>
    <!-- <property>engines/engine[1]/n1</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <factor> 2 </factor>
    <center>
      <x-m> -5.556 </x-m>
      <y-m> -3.579 </y-m>
      <z-m> -0.726 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>HeliceCompleteDroiteInt</name>
    <object-name>propdiscDI</object-name>
    <object-name>propblurDI</object-name>
    <object-name>heliceDI</object-name>
    <object-name>bolDI</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscDI</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[2]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurDI</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[2]/rpm</property>
          <value>600.000</value>
        </greater-than>
        <less-than>
          <property>engines/engine[2]/rpm</property>
          <value>1500.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceDI</object-name>
    <condition>
      <less-than>
        <property>engines/engine[2]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteDroiteInt</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[2]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[8]</property></not>
    </condition>
    <!-- <property>engines/engine[2]/n1</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <factor> 2 </factor>
    <center>
      <x-m> -5.556 </x-m>
      <y-m>  3.579 </y-m>
      <z-m> -0.726 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>HeliceCompleteDroiteExt</name>
    <object-name>propdiscDE</object-name>
    <object-name>propblurDE</object-name>
    <object-name>heliceDE</object-name>
    <object-name>bolDE</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscDE</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[3]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurDE</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[3]/rpm</property>
          <value>600.000</value>
        </greater-than>
        <less-than>
          <property>engines/engine[3]/rpm</property>
          <value>1500.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceDE</object-name>
    <condition>
      <less-than>
        <property>engines/engine[3]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteDroiteExt</object-name>
    <condition>
      <!-- <not><property>controls/engines/engine[3]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[9]</property></not>
    </condition>
    <!-- <property>engines/engine[3]/n1</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <factor> 2 </factor>
    <center>
      <x-m> -5.224 </x-m>
      <y-m>  7.053 </y-m>
      <z-m> -0.347 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Gouvernes de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m>  9.55767 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m> -0.65782 </z1-m>
      <x2-m> 11.13435 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m>  3.52828 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 11.29613 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  3.86709 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  -1.50319 </x1-m>
      <y1-m> -13.60012 </y1-m>
      <z1-m>   0.31746 </z1-m>
      <x2-m>  -1.33144 </x2-m>
      <y2-m> -11.29650 </y2-m>
      <z2-m>   0.10771 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -1.33144 </x1-m>
      <y1-m> 11.29650 </y1-m>
      <z1-m>  0.10771 </z1-m>
      <x2-m> -1.50319 </x2-m>
      <y2-m> 13.60012 </y2-m>
      <z2-m>  0.31746 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoils0G</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <interpolation>
      <entry><ind> -1 </ind><dep> -30 </dep></entry>
      <entry><ind>  0 </ind><dep>   0 </dep></entry>
      <entry><ind>  1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  -1.87864 </x1-m>
      <y1-m> -11.37681 </y1-m>
      <z1-m>   0.36633 </z1-m>
      <x2-m>  -1.87864 </x2-m>
      <y2-m>  -8.87195 </y2-m>
      <z2-m>   0.21046 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoils1G</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <interpolation>
      <entry><ind> -1 </ind><dep> -20 </dep></entry>
      <entry><ind>  0 </ind><dep>   0 </dep></entry>
      <entry><ind>  1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.87864 </x1-m>
      <y1-m> -8.75214 </y1-m>
      <z1-m>  0.20300 </z1-m>
      <x2-m> -1.87864 </x2-m>
      <y2-m> -6.25470 </y2-m>
      <z2-m>  0.04735 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoils0D</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <interpolation>
      <entry><ind> -1 </ind><dep> 30 </dep></entry>
      <entry><ind>  0 </ind><dep>  0 </dep></entry>
      <entry><ind>  1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.87864 </x1-m>
      <y1-m> 11.37681 </y1-m>
      <z1-m>  0.36633 </z1-m>
      <x2-m> -1.87864 </x2-m>
      <y2-m>  8.87195 </y2-m>
      <z2-m>  0.21046 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoils1D</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <interpolation>
      <entry><ind> -1 </ind><dep> 20 </dep></entry>
      <entry><ind>  0 </ind><dep>  0 </dep></entry>
      <entry><ind>  1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.87864 </x1-m>
      <y1-m>  8.75214 </y1-m>
      <z1-m>  0.20300 </z1-m>
      <x2-m> -1.87864 </x2-m>
      <y2-m>  6.25470 </y2-m>
      <z2-m>  0.04735 </z2-m>
    </axis>
  </animation>

  <!-- SpeedBrake -->
  <animation>
    <type>rotate</type>
    <object-name>spoils0G</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> -40 </factor>
    <axis>
      <x1-m>  -1.87864 </x1-m>
      <y1-m> -11.37681 </y1-m>
      <z1-m>   0.36633 </z1-m>
      <x2-m>  -1.87864 </x2-m>
      <y2-m>  -8.87195 </y2-m>
      <z2-m>   0.21046 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoils1G</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> -50 </factor>
    <axis>
      <x1-m> -1.87864 </x1-m>
      <y1-m> -8.75214 </y1-m>
      <z1-m>  0.20300 </z1-m>
      <x2-m> -1.87864 </x2-m>
      <y2-m> -6.25470 </y2-m>
      <z2-m>  0.04735 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoils2G</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> -70 </factor>
    <axis>
      <x1-m> -1.87864 </x1-m>
      <y1-m> -5.44061 </y1-m>
      <z1-m> -0.00339 </z1-m>
      <x2-m> -1.87864 </x2-m>
      <y2-m> -4.42942 </y2-m>
      <z2-m> -0.06640 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoils3G</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> -70 </factor>
    <axis>
      <x1-m> -1.87864 </x1-m>
      <y1-m> -2.36901 </y1-m>
      <z1-m> -0.19481 </z1-m>
      <x2-m> -1.87864 </x2-m>
      <y2-m> -1.35782 </y2-m>
      <z2-m> -0.25783 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoils0D</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m> -1.87864 </x1-m>
      <y1-m> 11.37681 </y1-m>
      <z1-m>  0.36633 </z1-m>
      <x2-m> -1.87864 </x2-m>
      <y2-m>  8.87195 </y2-m>
      <z2-m>  0.21046 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoils1D</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> 50 </factor>
    <axis>
      <x1-m> -1.87864 </x1-m>
      <y1-m>  8.75214 </y1-m>
      <z1-m>  0.20300 </z1-m>
      <x2-m> -1.87864 </x2-m>
      <y2-m>  6.25470 </y2-m>
      <z2-m>  0.04735 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoils2D</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> 70 </factor>
    <axis>
      <x1-m> -1.87864 </x1-m>
      <y1-m>  5.44061 </y1-m>
      <z1-m> -0.00339 </z1-m>
      <x2-m> -1.87864 </x2-m>
      <y2-m>  4.42942 </y2-m>
      <z2-m> -0.06640 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>spoils3D</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> 70 </factor>
    <axis>
      <x1-m> -1.87864 </x1-m>
      <y1-m>  2.36901 </y1-m>
      <z1-m> -0.19481 </z1-m>
      <x2-m> -1.87864 </x2-m>
      <y2-m>  1.35782 </y2-m>
      <z2-m> -0.25783 </z2-m>
    </axis>
  </animation>

  <!-- Ailerons et volets -->
  <animation>
    <type>translate</type>
    <object-name>volet2G1</object-name>
    <object-name>volet2G2</object-name>
    <object-name>volet2G3</object-name>
    <object-name>volet2D1</object-name>
    <object-name>volet2D2</object-name>
    <object-name>volet2D3</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 0.5 </ind><dep> 0.15 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 0.15 </dep></entry>
    </interpolation>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 50 </factor>
    <axis>
      <x1-m> -1.136 </x1-m>
      <y1-m> -5.000 </y1-m>
      <z1-m> -0.875 </z1-m>
      <x2-m> -0.958 </x2-m>
      <y2-m> -1.309 </y2-m>
      <z2-m> -1.205 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>volet2G1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 00 </dep></entry>
      <entry><ind> 0.5 </ind><dep> 15 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 15 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.388 </x1-m>
      <y1-m> -4.980 </y1-m>
      <z1-m> -0.458 </z1-m>
      <x2-m> -1.211 </x2-m>
      <y2-m> -1.303 </y2-m>
      <z2-m> -0.748 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m> -1.297 </x1-m>
      <y1-m> -8.360 </y1-m>
      <z1-m> -0.574 </z1-m>
      <x2-m> -1.136 </x2-m>
      <y2-m> -5.000 </y2-m>
      <z2-m> -0.875 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>volet2G2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 00 </dep></entry>
      <entry><ind> 0.5 </ind><dep> 15 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 15 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.504 </x1-m>
      <y1-m> -8.341 </y1-m>
      <z1-m> -0.198 </z1-m>
      <x2-m> -1.388 </x2-m>
      <y2-m> -4.980 </y2-m>
      <z2-m> -0.458 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG3</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m>  -1.438 </x1-m>
      <y1-m> -11.289 </y1-m>
      <z1-m>  -0.312 </z1-m>
      <x2-m>  -1.297 </x2-m>
      <y2-m>  -8.360 </y2-m>
      <z2-m>  -0.574 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>volet2G3</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 00 </dep></entry>
      <entry><ind> 0.5 </ind><dep> 15 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 15 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  -1.630 </x1-m>
      <y1-m> -11.278 </y1-m>
      <z1-m>   0.025 </z1-m>
      <x2-m>  -1.504 </x2-m>
      <y2-m>  -8.341 </y2-m>
      <z2-m>  -0.198 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m> -0.958 </x1-m>
      <y1-m>  1.309 </y1-m>
      <z1-m> -1.205 </z1-m>
      <x2-m> -1.136 </x2-m>
      <y2-m>  5.000 </y2-m>
      <z2-m> -0.875 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>volet2D1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 00 </dep></entry>
      <entry><ind> 0.5 </ind><dep> 15 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 15 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.211 </x1-m>
      <y1-m>  1.303 </y1-m>
      <z1-m> -0.748 </z1-m>
      <x2-m> -1.388 </x2-m>
      <y2-m>  4.980 </y2-m>
      <z2-m> -0.458 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m> -1.136 </x1-m>
      <y1-m>  5.000 </y1-m>
      <z1-m> -0.875 </z1-m>
      <x2-m> -1.297 </x2-m>
      <y2-m>  8.360 </y2-m>
      <z2-m> -0.574 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>volet2D2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 00 </dep></entry>
      <entry><ind> 0.5 </ind><dep> 15 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 15 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.388 </x1-m>
      <y1-m>  4.980 </y1-m>
      <z1-m> -0.458 </z1-m>
      <x2-m> -1.504 </x2-m>
      <y2-m>  8.341 </y2-m>
      <z2-m> -0.198 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD3</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m> -1.297 </x1-m>
      <y1-m>  8.360 </y1-m>
      <z1-m> -0.574 </z1-m>
      <x2-m> -1.438 </x2-m>
      <y2-m> 11.289 </y2-m>
      <z2-m> -0.312 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>volet2D3</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 00 </dep></entry>
      <entry><ind> 0.5 </ind><dep> 15 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 15 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.504 </x1-m>
      <y1-m>  8.341 </y1-m>
      <z1-m> -0.198 </z1-m>
      <x2-m> -1.630 </x2-m>
      <y2-m> 11.278 </y2-m>
      <z2-m>  0.025 </z2-m>
    </axis>
  </animation>

  <!-- Animation des portes -->
  <animation>
    <type>rotate</type>
    <object-name>porteA</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 95 </dep></entry>
    </interpolation>
    <center>
      <x-m> -10.188 </x-m>
      <y-m>   0.000 </y-m>
      <z-m>  -3.370 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.9 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -9.818 </x1-m>
      <y1-m> -0.318 </y1-m>
      <z1-m> -3.333 </z1-m>
      <x2-m> -8.736 </x2-m>
      <y2-m> -0.318 </y2-m>
      <z2-m> -3.382 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.9 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -8.736 </x1-m>
      <y1-m>  0.318 </y1-m>
      <z1-m> -3.382 </z1-m>
      <x2-m> -9.818 </x2-m>
      <y2-m>  0.318 </y2-m>
      <z2-m> -3.333 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>    0 </dep></entry>
      <entry><ind> 1 </ind><dep> -100 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.205 </x-m>
      <y-m> -3.579 </y-m>
      <z-m> -1.995 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.9 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.807 </x1-m>
      <y1-m> -3.733 </y1-m>
      <z1-m> -1.970 </z1-m>
      <x2-m> -1.525 </x2-m>
      <y2-m> -3.733 </y2-m>
      <z2-m> -1.976 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGE</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.874 </x1-m>
      <y1-m> -3.983 </y1-m>
      <z1-m> -1.877 </z1-m>
      <x2-m> -2.815 </x2-m>
      <y2-m> -3.983 </y2-m>
      <z2-m> -1.900 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGI</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.874 </x1-m>
      <y1-m> -3.176 </y1-m>
      <z1-m> -1.877 </z1-m>
      <x2-m> -2.815 </x2-m>
      <y2-m> -3.176 </y2-m>
      <z2-m> -1.900 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>    0 </dep></entry>
      <entry><ind> 1 </ind><dep> -100 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.205 </x-m>
      <y-m>  3.579 </y-m>
      <z-m> -1.995 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD2</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.9 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.525 </x1-m>
      <y1-m>  3.733 </y1-m>
      <z1-m> -1.976 </z1-m>
      <x2-m> -2.807 </x2-m>
      <y2-m>  3.733 </y2-m>
      <z2-m> -1.970 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDE</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.815 </x1-m>
      <y1-m>  3.983 </y1-m>
      <z1-m> -1.900 </z1-m>
      <x2-m> -3.874 </x2-m>
      <y2-m>  3.983 </y2-m>
      <z2-m> -1.877 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDI</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.815 </x1-m>
      <y1-m>  3.176 </y1-m>
      <z1-m> -1.900 </z1-m>
      <x2-m> -3.874 </x2-m>
      <y2-m>  3.176 </y2-m>
      <z2-m> -1.877 </z2-m>
    </axis>
  </animation>

  <!-- Rentré des roues -->
  <animation>
    <name>TrainAvant</name>
    <object-name>roueA</object-name>
    <object-name>axeA</object-name>
    <object-name>axeAB</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -75 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -10.6040 </x-m>
      <y-m>   0.000 </y-m>
      <z-m>  -2.965 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeG</object-name>
    <object-name>axeGB</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 90 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.268 </x-m>
      <y-m> -3.582 </y-m>
      <z-m> -1.696 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>roueD</object-name>
    <object-name>axeD</object-name>
    <object-name>axeDB</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 90 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.268 </x-m>
      <y-m>  3.582 </y-m>
      <z-m> -1.696 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Suspensions -->
  <animation>
    <name>AxeAvant</name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>AxeAvant</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.15 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>AxeGauche</name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>AxeGauche</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[18]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.20 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>AxeDroite</name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AxeDroite</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[19]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.20 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <name>rotate</name>
    <object-name>TrainAvant</object-name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <!-- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <factor> -0.6 </factor>
    <center>
      <x-m> -10.102 </x-m>
      <y-m>   0.000 </y-m>
      <z-m>  -3.637 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -9.889 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -3.919 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.539 </x-m>
      <y-m> -3.582 </y-m>
      <z-m> -3.808 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[14]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.539 </x-m>
      <y-m>  3.582 </y-m>
      <z-m> -3.808 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Les portes avant -->
  <animation>
    <type>pick</type>
    <object-name>portegauche</object-name>
    <object-name>vitresporteG</object-name>
    <object-name>HDRvitresporteG</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>portegauche</object-name>
    <object-name>vitresporteG</object-name>
    <object-name>HDRvitresporteG</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> -170 </factor>
    <center>
      <x-m> -7.751 </x-m>
      <y-m> -1.380 </y-m>
      <z-m> -1.918 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>portedroite</object-name>
    <object-name>vitresporteD</object-name>
    <object-name>HDRvitresporteD</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.passenger.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>portedroite</object-name>
    <object-name>vitresporteD</object-name>
    <object-name>HDRvitresporteD</object-name>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> 170 </factor>
    <center>
      <x-m> -7.751 </x-m>
      <y-m>  1.380 </y-m>
      <z-m> -1.918 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Portes arriere -->
  <animation>
    <type>pick</type>
    <object-name>portehautG</object-name>
    <object-name>portebasG</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.rearL.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>portebasG</object-name>
    <!-- <property>sim/model/door-positions/rearL/position-norm</property> -->
    <property>sim/multiplay/generic/float[20]</property>
    <factor> 130 </factor>
    <center>
      <x-m>  2.123 </x-m>
      <y-m> -1.005 </y-m>
      <z-m> -2.891 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>portehautG</object-name>
    <!-- <property>sim/model/door-positions/rearL/position-norm</property> -->
    <property>sim/multiplay/generic/float[20]</property>
    <factor> -60 </factor>
    <center>
      <x-m>  2.123 </x-m>
      <y-m> -0.996 </y-m>
      <z-m> -1.038 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>portehautD</object-name>
    <object-name>portebasD</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.rearR.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>portebasD</object-name>
    <!-- <property>sim/model/door-positions/rearR/position-norm</property> -->
    <property>sim/multiplay/generic/float[21]</property>
    <factor> -130 </factor>
    <center>
      <x-m>  2.123 </x-m>
      <y-m>  1.005 </y-m>
      <z-m> -2.891 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>portehautD</object-name>
    <!-- <property>sim/model/door-positions/rearR/position-norm</property> -->
    <property>sim/multiplay/generic/float[21]</property>
    <factor> 60 </factor>
    <center>
      <x-m>  2.123 </x-m>
      <y-m>  0.996 </y-m>
      <z-m> -1.038 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Portes cargo arriere -->
  <animation>
    <type>pick</type>
    <object-name>baieG</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.bayL.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieG</object-name>
    <!-- <property>sim/model/door-positions/bayL/position-norm</property> -->
    <property>sim/multiplay/generic/float[22]</property>
    <factor> -115 </factor>
    <axis>
      <x1-m>  3.911 </x1-m>
      <y1-m> -1.225 </y1-m>
      <z1-m> -1.455 </z1-m>
      <x2-m>  4.553 </x2-m>
      <y2-m> -1.161 </y2-m>
      <z2-m> -1.455 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>baieD</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.bayR.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieD</object-name>
    <!-- <property>sim/model/door-positions/bayR/position-norm</property> -->
    <property>sim/multiplay/generic/float[23]</property>
    <factor> 115 </factor>
    <axis>
      <x1-m>  3.911 </x1-m>
      <y1-m>  1.225 </y1-m>
      <z1-m> -1.455 </z1-m>
      <x2-m>  4.553 </x2-m>
      <y2-m>  1.161 </y2-m>
      <z2-m> -1.455 </z2-m>
    </axis>
  </animation>

</PropertyList>
