<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <fx>

    <!-- ENGINE LEFT -->
    <crank>
      <name>engstart1</name>
      <path>starter.wav</path>
      <!-- <property>engines/engine[0]/cranking</property> -->
      <property>sim/multiplay/generic/bool[6]</property>
      <volume>
        <offset> 0.5 </offset>
      </volume>
      <position>
        <x> 1.8 </x>
        <y> 0.0 </y>
        <z> 0.0 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </crank>

    <crank>
      <name>crank1</name>
      <mode>looped</mode>
      <path>cranking.wav</path>
      <condition>
        <!-- <property>engines/engine[0]/cranking</property> -->
        <property>sim/multiplay/generic/bool[6]</property>
        <!-- <not><property>engines/engine[0]/running</property></not> -->
        <not><property>sim/multiplay/generic/bool[7]</property></not>
      </condition>
      <volume>
        <offset>0.5</offset>
      </volume>
      <position>
        <x> 1.8 </x>
        <y> 0.0 </y>
        <z> 0.0 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </crank>

    <crank>
      <name>cough1</name>
      <path>startup.wav</path>
      <!-- <property>engines/engine[0]/running</property> -->
      <property>sim/multiplay/generic/bool[7]</property>
      <volume>
        <offset>0.3</offset>
      </volume>
      <position>
        <x> 1.8 </x>
        <y> 0.0 </y>
        <z> 0.0 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </crank>

    <engine>
      <name>engine-external-1</name>
      <mode>looped</mode>
      <path>running.wav</path>
      <condition>
        <!-- <property>engines/engine[0]/running</property> -->
        <property>sim/multiplay/generic/bool[7]</property>
      </condition>
      <volume>
        <!-- <property>engines/engine[0]/rpm</property> -->
        <property>sim/multiplay/generic/float[4]</property>
        <factor>0.018</factor>
        <min>0.35</min>
        <max>2</max>
        <offset>0.35</offset>
      </volume>
      <pitch>
        <!-- <property>engines/engine[0]/rpm</property> -->
        <property>sim/multiplay/generic/float[4]</property>
        <factor>0.0005</factor>
        <min>0.3</min>
        <max>2.0</max>
        <offset>0.3</offset>
      </pitch>
      <position>
        <x> 1.8 </x>
        <y> 0.0 </y>
        <z> 0.0 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </engine>

    <!-- ENGINE RIGHT -->
    <crank>
      <name>engstart2</name>
      <path>starter.wav</path>
      <!-- <property>engines/engine[1]/cranking</property> -->
      <property>sim/multiplay/generic/bool[8]</property>
      <volume>
        <offset> 0.5 </offset>
      </volume>
      <position>
        <x> 1.8 </x>
        <y> 0.0 </y>
        <z> 0.0 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </crank>

    <crank>
      <name>crank2</name>
      <mode>looped</mode>
      <path>cranking.wav</path>
      <condition>
        <!-- <property>engines/engine[1]/cranking</property> -->
        <property>sim/multiplay/generic/bool[8]</property>
        <!-- <not><property>engines/engine[1]/running</property></not> -->
        <not><property>sim/multiplay/generic/bool[9]</property></not>
      </condition>
      <volume>
        <offset>0.5</offset>
      </volume>
      <position>
        <x> 1.8 </x>
        <y> 0.0 </y>
        <z> 0.0 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </crank>

    <crank>
      <name>cough2</name>
      <path>startup.wav</path>
      <!-- <property>engines/engine[1]/running</property> -->
      <property>sim/multiplay/generic/bool[9]</property>
      <volume>
        <offset>0.3</offset>
      </volume>
      <position>
        <x> 1.8 </x>
        <y> 0.0 </y>
        <z> 0.0 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </crank>

    <engine>
      <name>engine-external-2</name>
      <mode>looped</mode>
      <path>running.wav</path>
      <condition>
        <!-- <property>engines/engine[1]/running</property> -->
        <property>sim/multiplay/generic/bool[9]</property>
      </condition>
      <volume>
        <!-- <property>engines/engine[1]/rpm</property> -->
        <property>sim/multiplay/generic/float[13]</property>
        <factor>0.018</factor>
        <min>0.35</min>
        <max>2</max>
        <offset>0.35</offset>
      </volume>
      <pitch>
        <!-- <property>engines/engine[1]/rpm</property> -->
        <property>sim/multiplay/generic/float[13]</property>
        <factor>0.0005</factor>
        <min>0.3</min>
        <max>2.0</max>
        <offset>0.3</offset>
      </pitch>
      <position>
        <x> 1.8 </x>
        <y> 0.0 </y>
        <z> 0.0 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </engine>

    <!-- *************************************************************************** -->
    <rumble>
      <name>Rumble</name>
      <mode>looped</mode>
      <path>rumble.wav</path>
      <condition>
        <or>
          <property>gear/gear[0]/wow</property>
          <property>gear/gear[1]/wow</property>
          <property>gear/gear[2]/wow</property>
        </or>
      </condition>
      <volume>
        <property>velocities/groundspeed-kt</property>
        <type>log</type>
        <factor>0.35</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </rumble>

    <gear>
      <name>gear</name>
      <mode>in-transit</mode>
      <path>gears.wav</path>
      <property>gear/gear[0]/position-norm</property>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </gear>

    <squeal>
      <name>Squeal</name>
      <path>Squeal.wav</path>
      <condition>
        <or>
          <property>gear/gear[0]/wow</property>
          <property>gear/gear[1]/wow</property>
          <property>gear/gear[2]/wow</property>
        </or>
      </condition>
      <volume>
        <factor>0.8</factor>
      </volume>
      <pitch>
        <property>velocities/groundspeed-kt</property>
        <factor>0.0025</factor>
        <offset>1.2</offset>
      </pitch>
      <position>
        <x> 0.8 </x>
        <y> 0   </y>
        <z>-1.28</z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </squeal>

    <crash>
      <name>Intense ground contact</name>
      <mode>once</mode>
      <path>Sounds/crash.wav</path>
      <!-- <property>sim/crashed</property> -->
      <property>sim/multiplay/generic/bool[1]</property>
      <volume>
        <factor>1</factor>
      </volume>
      <pitch>
        <factor>0.1</factor>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </crash>

    <!-- CREW DOOR -->
    <door>
      <name>Crew Door Open</name>
      <path>DoorOpen.wav</path>
      <condition>
        <greater-than>
          <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
          <property>sim/multiplay/generic/float[0]</property>
          <value>0.1</value>
        </greater-than>
      </condition>
      <volume>
        <factor>0.8</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </door>

    <door>
      <name>Crew Door Close</name>
      <path>DoorClosed.wav</path>
      <condition>
        <equals>
          <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
          <property>sim/multiplay/generic/float[0]</property>
          <value>0</value>
        </equals>
      </condition>
      <volume>
        <factor>1</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </door>

    <!-- PASSENGER DOOR -->
    <door>
      <name>Passenger Door Open</name>
      <path>DoorOpen.wav</path>
      <condition>
        <greater-than>
          <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
          <property>sim/multiplay/generic/float[1]</property>
          <value>0.1</value>
        </greater-than>
      </condition>
      <volume>
        <factor>0.8</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </door>

    <door>
      <name>Passenger Door Close</name>
      <path>DoorClosed.wav</path>
      <condition>
        <equals>
          <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
          <property>sim/multiplay/generic/float[1]</property>
          <value>0</value>
        </equals>
      </condition>
      <volume>
        <factor>1</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>3000</max-dist>
    </door>

  </fx>

</PropertyList>
